Sunday, April 23, 2006

Pistols and glass

Seeing as how my Duelling Pistols seem to have attracted some interest, I have put the entire system up for sale for anyone wishing to take advantage of it themselves, with a few modifications:

* Custom poses exist (for those who have not seen them as yet);
* The powder load is now variable, to deal different levels of damage, and can be selected by the duellists concerned;
* Pistols for retail, as standard, can be reloaded from any ammunition box, or their damage changed using any damage selection device. If anyone wishes to have pistols that will only respond to objects owned by a particular person (as is the case on my Duelling Ground - one can only load the free pistols from my cartridges) they need only make the request and I will be happy to create pistols modified to their specifications.

duelling_pistol_03.jpg duelling_pistol_06.jpg

The Duelling Pistols crate comes with all of the devices required for a duel, as well as two pistols, one copiable (for the owner) and one transferrable (to be passed to his or her opponent). Additional transferrable pistols are a mere L$25 apiece.

~ * ~


Commercial announcement completed: I can now speak on other matters. I was pondering possibilities regarding the Following Camera in Second Life, and found it odd that it was always the movement of the camera that was determined by the direction of the vehicle or person moved, which would tend to ignore the camera angle. Why not the other way around? Or near to it in any case. With this in mind I built a Giant Glass Pinball.

Giant Glass Pinball

Englobing oneself allows one to move around by changing flux density in response to the Grid's magnetic field; so nothing unusual there, then. And there is some fun to be had just from bouncing around the landscape and watching oneself spin dizzyingly. However, one will notice when using one's forward, backward, left and right controls that they move in relation to the current camera position. Forward will move you away from the camera, backward towards it and left and right perpendicular to its direction. (The pinball has been modified so that it will not launch into the air or attempt to drive itself into the ground, though by bouncing off solid objects one can achieve some amusing heights and tumbles.) Thus if one holds down the backwards key, one will repeatedly travel towards a certain point, pass through it and then go backwards.

The suggested process to see this properly would be to rez the Pinball, move the camera to a suitable position - I would suggest a high-up one - then Englobe oneself, locking the camera there. It can be released for repositioning or locked again by simply touching the Pinball.

It should be noted that this is not technically a vehicle at all, merely a physical object propelled by llApplyImpulse, and as such its facing is entirely irrelevant, as can be seen by the peculiar angles that one englobed within it finds themselves at.

The Pinball may be found in the Gadgets dispenser at either the Laboratories or Ordinal Enterprises, along with whatever other ridiculous things I've made since the last time I wrote here - I think there was a drunkenness attachment as well, for instance. I am sure that regular readers know the sort of nonsense that I tend to create.

1 Comments:

Blogger Torley said...

Why, this is the best nonsense of all! And now I am a lush, thanks graciously to your contraptions. As I write this, not only am I IMing with you, I'm staggering around in the sandbox, placing up Caledonian flags. I fear my geography is in error at times, but the spirit remains irreplaceable.

4/23/2006 07:16:00 PM  

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